Music I wrote for a virtual reality world. Listen for a similar chord progression once the melody kicks in.Ī livelier version of Ode to the Bridge Builder.įrom a soundtrack I wrote for a friend's short film about going on a date with the devil.įrom a soundtrack I wrote for a short video made my other students at CMU. I wanted the theme of the game to somehow reflect the song Libertango by Astor Piazzolla, which was the track I used in the original Tower of Goo prototype back in school. This is the main theme of World of Goo, and the first chunk of music I wrote for the game, specifically for our first trailer. MP3 – 256kbps, most compatible for most playersĮverything you need to know about World of Goo is here.FLAC – best quality, lossless, best option for audio nerds.Please link to this page, not directly to the files below. I grew up listening to them, and they remain a big influence in everything I write. Influences include Danny Elfman, Vangelis, Bernard Herrmann, Hans Zimmer, Ennio Morricone, and all the big movie guys. I have an m-audio keystation 49e midi keyboard for picking out melodies. More recently, I've been using the freeware sfz soundfont sampler. For the older music, I used one of those Sound Blaster cards that let you load samples into memory. The majority of the instruments you'll hear are computer instruments, with a few live performances on top to add a bit of warmth. This soundtrack includes the full versions of most of those songs, as best as I was able to recover them. I wrote much of this music specifically for the game, but many of the tracks were excerpts from music I had written previously for various small projects, or just for fun. I'm making it available here on my personal portfolio for free. This is probably as close to an "official" soundtrack I'll ever make for the game World of Goo. Other lessons learned included the importance of aiming to get the gam into top selling/top grossing charts on the App Store, the timing of the initial release (just before Apple staff went on Christmas break, helping to sustain visibility in the App Store), and the trials and tribulations of farming work out to other developers (four different contractors ultimately failed to bring World of Goo to iPhone initially).Thank you to everyone who emailed asking about a World of Goo Soundtrack. Of the top 20 grossing apps, 15 are either free or cost 99 cents.” “At the time of writing, 18 out of the top 20 selling iPhone apps are priced at 99 cents. The price experimentation, paired with a careful study of App Store trends, compels the developers to think that if they ultimately do an iPhone game launch, they’re best off focusing on the dollar market. “While $10 is less than most people pay for a movie ticket, or lunch, it’s still seen as a very high price for a game on the App Store and turns many people off.” “It’s possible that $5 might have been a better price point to begin with,” the developers explained. World of Goo was originally priced at $10, but later lowered to $5. Use goo balls to build structures, such as a bridge over this gap.ĢD Boy offered some interesting detail on how pricing affected sales performance. So far, the iPad version is by far the fastest selling version of the game, both in terms of number of units sold and in revenue generated.” In comparison, World of Goo’s best 31 day period on WiiWare was 68k copies (thanks to a mass mailing by Nintendo), and on Steam it was 97k copies (thanks to two promotions at discounted prices). In the first month of sales on the iPad App Store, World of Goo sold 125k copies (thanks to being prominently featured by Apple). “World of Goo’s launch on iPad gave us a new perspective on that discussion. The game has won a slew of awards and accolades since its release, including two awards from the Independent Games Festival.Īfter noting that console development is “where it’s at” for independent game developers, releasing World of Goo gave 2D Boy – an independent game development studio founded by two gaming industry veterans formerly employed by Electronic Arts – a completely different perspective: In World of Goo, you build structures using tar-like balls of goo, each with unique properties. World of Goo is a physics-based puzzle game (rated E for Everyone by the ESRB) first released for Windows and Mac in the fall of 2008. The lengthy post gives some fascinating insight into what it takes to score a bona fide hit on the App Store, especially in the incredibly competitive games space. The developers revealed some eye-opening information – the game has outsold any other platform release, including Steam and WiiWare, and in its first couple of months it’s already netted 125K sales – not bad for a port of a two-year-old game. 2D Boy has posted a detailed postmortem of its release of World of Goo on the iPad.
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